This paper theoretically prove the near-optimality of RHCR in a discounted MDP formulation of the L-MAPF problem, and naturally motivate an extended framework called Group Decentralized RHCR (GD-RHCR) which incorporates a group decentralized structure that partitions agents based on a transitive communication scheme and plans for each partition of agents in parallel.
Abstract
In the Lifelong Multi-Agent Path Finding (L-MAPF) problem, agents must repeatedly move from one destination to another while avoiding obstacles and inter-agent collisions. Widely regarded as one of the highest-performing solutions to this problem is the Rolling-Horizon Collision Resolution (RHCR) framework. However, commensurate with its quality solutions, it incurs a computational cost that limits its applicability to even modest agent counts. In this paper, leveraging theoretical methods from the Locally Interdependent Multi-Agent MDP literature, we first theoretically prove the near-optimality of RHCR in a discounted MDP formulation of the L-MAPF problem. Then, we leverage these results to naturally motivate an extended framework called Group Decentralized RHCR (GD-RHCR) which incorporates a group decentralized structure that partitions agents based on a transitive communication scheme and plans for each partition of agents in parallel. We show that both RHCR and GD-RHCR achieve similar exponentially close to optimal guarantees, establishing a theoretical duality between the time based restrictions performed by vanilla RHCR and the additional space based partitioning performed by GD-RHCR. Lastly, we show that across varying maps, GD-RHCR is able to attain high throughput that scales into higher agent counts while maintaining a significantly lower per plan cost.
This work proposes Path Updates over Staggered Horizons (PUSH), a LMAPF planner capable of coordinating thousands of agents in under a second while planning over multi-step horizons, and integrates EPIBT-inspired priority inheritance, backtracking, and anytime improvements into its windowed planning.
This work proposes a distributed algorithm that enables agents to collectively traverse an unknown, possibly cyclic graph and proves that the algorithm is complete, that its makespan is asymptotically equivalent to that of an optimal full-knowledge strategy, and derive its time and space complexity.
Julian Rau, Jahir Argote-Gerald, Grace McFassel et al.· 0 citations
Background: Multi-Agent Path Finding (MAPF) has been widely studied in recent years. However, the computational cost of solving MAPF and MAPF for large agents (LA-MAPF) grows exponentially as the number of agents increases. This challenge is particularly severe for LA-MAPF, primarily due to the increased overhead of co...
New techniques to consider asynchronous actions when distributing the sub-optimality bound among the agents and when selecting nodes for expansion during planning are developed.
Xue-Mian Wu, Shi-Zhe Zhao, Zhong-Qiang Ren· Proceedings of the Internati...· 1 citation
Sokoban, a puzzle game in which an agent pushes boxes onto unlabelled target locations in a grid world, is a long-standing benchmark planning problem. While it is easy to see the connection to practical applications such as warehouse logistics with autonomous forklifts, its multi-agent counterpart has remained underdev...
The Multi-agent Path Finding with Unassigned Agents
(MAPFUA) is a recently introduced practical variant of
MAPF. In MAPFUA there are two types of agents: assigned
agents that have targets to go to and unassigned
agents}that do not have targets but are allowed to move to
clear the way for the assigned agents. In this pa...
Omer Onn, Ariel Felner, Roni Stern· Proceedings of the Internati...· 0 citations
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