Aug 2026· Italian National Conference on Sensors· Vol 26, pp. 5482· 0 citations· 27 references
Medicine
TL;DR
DUDG-SLAM is proposed, a Dynamic Replay and Depth-Uncertainty-Guided Gaussian SLAM framework that selectively replays historical keyframes according to reconstruction error, forgetting degree, and Gaussian visibility, thereby restoring supervision in previously reconstructed regions.
Abstract
Highlights What are the main findings? A dynamic historical keyframe replay strategy is proposed to reintroduce high-value historical views based on reconstruction error, forgetting degree, and visibility variation. An RGB-D-prioritized uncertainty-weighted depth supervision mechanism is proposed to complement unreliable sensor depth with filtered monocular depth. What are the implications of the main findings? The proposed replay strategy maintains long-term supervision for previously mapped regions, thereby alleviating texture drift and local map degradation in RGB-D 3DGS-SLAM. The proposed depth supervision mechanism provides more stable geometric constraints in regions with missing or unreliable depth, reducing floating Gaussians, blurred boundaries, and local geometric distortions while improving reconstruction quality under RGB-D observation conditions. Abstract RGB-D SLAM systems based on 3D Gaussian Splatting (3DGS) often suffer from map degradation caused by diminishing historical supervision, noisy depth observations, and local-window optimization during online reconstruction. To address these issues, we propose DUDG-SLAM, a Dynamic Replay and Depth-Uncertainty-Guided Gaussian SLAM framework. The proposed method selectively replays historical keyframes according to reconstruction error, forgetting degree, and Gaussian visibility, thereby restoring supervision in previously reconstructed regions. In addition, RGB-D sensor depth is retained as the primary geometric constraint, while scale-aligned Depth Pro predictions are introduced only in regions with missing or unreliable sensor depth. A pixel-wise uncertainty-weighted log-depth loss is further designed to reduce the influence of noisy depth observations and unreliable depth boundaries. Experiments on Replica and TUM RGB-D show that DUDG-SLAM improves rendering quality, trajectory accuracy, and reconstruction robustness. Compared with the baseline, DUDG-SLAM consistently improves PSNR and SSIM while reducing LPIPS and ATE.
The proposed Semantic and Geometric Adaptive SLAM system effectively suppresses dynamic artifacts and point-cloud contamination in dense mapping, generating static environment maps with clearer structures and improved geometric consistency.
Xiao-Xuan He, Xiao-Hui Zhang, Jin-Feng Zheng et al.· Engineering Research Express· 0 citations
Monocular Gaussian SLAM must recover camera motion, surface structure, and appearance from an RGB sequence without metric depth input or benchmark geometry during reconstruction. This setting is challenged by scale-ambiguous predictions, spatially varying reliability, and the tendency of an unconstrained Gaussian map t...
Experiments show improved depth accuracy and temporal consistency over scale-only calibration, demonstrating how localization geometry can support both pose recovery and dense robot perception.
Jia-Rong Lian, Zhen-Hua Xiao, Zhao-Yang Zhang et al.· 0 citations
Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-constrained regions, resulting in degraded reconstruction and unstable rendering. To tackle these issues, we propose D$^{3}$GS, a Depth-DINO-Diff...
Yun-Qi Gao, Zhan-Feng Liao, Han-Zhang Tu et al.· 0 citations
This work proposes Robust Semantic-aware Gaussian Splatting SLAM (RoSe-SLAM), to address the dynamic challenge by a holistic semantic scene understanding from uncalibrated monocular inputs, achieving accurate camera tracking and high-quality geometry reconstruction.
Wen-Ting Wang, Jia-Xin Guo, Wen-Zhen Dong et al.· 0 citations
3D Gaussian Splatting has enabled photorealistic dense mapping for visual Simultaneous Localization and Mapping (SLAM). Nevertheless, most existing pipelines are designed for static scenes and thus degrade under dynamic occlusions, leading to unstable tracking and noticeable mapping artifacts. Prior dynamic solutions o...
Jia-Shun Guo, Xiao-Le Chen, Wen-Di Kang et al.· IEEE Robotics and Automation...· 0 citations
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