Classroom observations are widely recognized as a key tool for establishing benchmarks of education quality and guiding pedagogical improvement, yet they remain resource-intensive and dependent on trained observers. This study evaluated the feasibility of using a LLM (GPT-5 model) to score teacher-child interactions in early childhood classrooms, benchmarked against human raters. The study analyzed 87 video-recorded observations from 38 classrooms across 30 kindergartens in Hong Kong. Using observation transcripts, the AI model was configured to apply the full Classroom Assessment Scoring System (CLASS) framework. AI-rated scores were then compared with human ratings by examining correlations and differences in mean scores of the CLASS domains and dimensions. The results showed greater convergence between AI and raters for the Emotional Support domain and, in particular, the Quality of Feedback dimension, which captures how teachers use feedback to extend children's learning. Greater divergence emerged for interactions that were more procedural or context-dependent, particularly within the Classroom Organization and Instructional Support domains. These findings suggest that transcript-based AI scoring may capture some of the relative variation in teacher-child interactions but cannot yet reproduce calibrated human judgements consistently across the full CLASS framework. AI-assisted observation may therefore be more appropriate as a preliminary screening tool rather than as a replacement for trained observers, providing teachers with evidence for reflection rather than high-stakes evaluation. Future research should examine whether domain-specific training and incorporation of contextual and visual information can improve alignment between AI and human rated scores.
This publication proposes a definition and a classification of agile software development approaches and analyses ten software development methods that can be characterized as being "agile" against the defined criterion.
P. Abrahamsson, O. Salo, Jussi Ronkainen et al.· arXiv.org· 727 citations· ⚡54
Consequences of happiness and unhappiness that are beneficial and detrimental for developers' mental well-being, the software development process, and the produced artifacts are found.
D. Graziotin, Fabian Fagerholm, Xiaofeng Wang et al.· Journal of Systems and Softw...· 236 citations· ⚡13
The Mobile-D approach is briefly outlined here and the experiences gained from four case studies are discussed, which helped develop an agile development approach for mobile application development.
P. Abrahamsson, Antti Hanhineva, H. Hulkko et al.· Conference on Object-Oriente...· 225 citations· ⚡18
A study with 42 participants investigates the relationship between the affective states, creativity, and analytical problem-solving skills of software developers and offers support for the claim that happy developers are indeed better problem solvers in terms of their analytical abilities.
D. Graziotin, Xiaofeng Wang, P. Abrahamsson· PeerJ· 216 citations· ⚡13
GAOKAO-Bench is introduced, an intuitive benchmark that employs questions from the Chinese GAOKAO examination as test samples, including both subjective and objective questions that contribute a robust evaluation benchmark for future large language models and offers valuable insights into the advantages and limitations...
Xiaotian Zhang, Chun-yan Li, Yi Zong et al.· arXiv.org· 216 citations· ⚡17
This state-of-practice investigation was performed using a literature review followed by a multiple-case study approach and presents how inconsistency between managerial strategies and execution can lead to failure by means of a behavioral framework.
Carmine Giardino, Xiaofeng Wang, P. Abrahamsson· International Conference on...· 175 citations· ⚡19