Sep 2026· Journal of Law and Global Policy· 0 citations
TL;DR
The study concludes that while there is interest in immersive technologies, systemic support is lacking and recommendations include targeted investment in infrastructure, comprehensive training programs, and curriculum redesign.
Abstract
This study examines the readiness for adopting immersive technologies, specifically Virtual
Reality (VR) and Augmented Reality (AR), in STEM education within universities in Rivers
State. The rapid advancement of technology offers new tools for teaching complex scientific
concepts. However, integrating these tools into educational systems presents significant
challenges. This research assesses the current level of infrastructure, faculty preparedness, and
student receptiveness. A descriptive survey research design was employed, utilizing a
quantitative approach. A sample of 190 respondents was selected from academic staff and
students in STEM departments across three universities. Data was collected through a
structured questionnaire and analyzed using mean scores and chi-square tests. Findings
indicate a moderate level of awareness but significant gaps in practical readiness. Key barriers
include inadequate technical infrastructure, high costs, and a lack of trained personnel. The
study concludes that while there is interest in immersive technologies, systemic support is
lacking. Recommendations include targeted investment in infrastructure, comprehensive
training programs, and curriculum redesign. This study is anchored on the Technology
Acceptance Model (TAM), which helps explain users' adoption of new technologies based on
perceived usefulness and ease of use (Davis, 1989).
Despite growing interest in Virtual Reality (VR) in education, little research has examined how teachers’ professional profiles influence its adoption for supporting struggling learners in Life and Earth Sciences (L&E). The objective of this study is to analyze the viewpoints, perceived benefits, and challenges associa...
Asmae Boukarai, Samiha Benfares, Khalid El Khattabi· International Journal of Inf...· 0 citations
The findings indicated that AR utilization significantly affected learning quality, followed by VR utilization, followed by VR utilization and principals' digital leadership and principals' digital leadership, which explained 72.6% of the variance in learning quality.
Overall, immersive technologies demonstrate substantial potential to improve higher education learning experiences, but important gaps remain in technology diversity, disciplinary coverage, engagement measurement, and global representation.
Waqar Akbar, S. Akmal, N. Abdullasim et al.· International Journal of Cog...· 0 citations
Immersive technologies, specifically augmented reality, virtual reality and Metaverse-based learning platforms have evolved higher education and have transformed the way higher education systems are taught and implemented. In healthcare education, these technologies could enhance students' comprehension of complicated...
Mohd Zulkifli Abdullah, S. Maon, Z. Azan et al.· Information Management and B...· 0 citations
This systematic review examines the application of Virtual Reality (VR) in environmental education within higher education institutions, framed by the United Nations Sustainable Development Goals (SDGs) and the demand for innovative teaching methods that promote environmental awareness. Using the PRISMA framework, 17 e...
Le-Wei He· Journal of Intelligent Decis...· 0 citations
Immersive learning has emerged as one of the most transformative innovations in 21st-century education. This conceptual review paper critically examines the comparative impact of immersive technologies—Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—on secondary education. Drawing on current empiri...
E. C. Iderima· International Journal of Adv...· 0 citations
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