Aug 2026· IEEE Robotics and Automation Letters· Vol 11, pp. 12839-12846· 0 citations· 31 references
Computer Science
TL;DR
Experimental results demonstrate that current methods struggle to complete the ESRP task efficiently, highlighting ESRP as a challenging frontier for embodied agents in scene understanding and long-horizon task planning.
Abstract
This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, Embodied Scene Rearrangement Planning (ESRP) precludes global state access and introduces mutual object occlusions, reflecting the practical constraints of real-world robotic deployment. These factors make aligning partial egocentric observations with the global target layout particularly challenging for long-horizon planning. To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson featuring over 5,400 scene pairs and 8,200 objects. We define three multi-level metrics to evaluate rearrangement quality and provide four baselines: a hierarchical task-and-motion planning method, a vision-language-model-based method, and two learning-based approaches (IL and RL). Experimental results demonstrate that current methods struggle to complete the task efficiently, highlighting ESRP as a challenging frontier for embodied agents in scene understanding and long-horizon task planning. This work serves as a stepping stone toward deploying intelligent agents in real-world scenarios.
GRAB-TAMP is introduced, an FM-based TAMP framework that searches for scene entities required for task completion, grounds functional roles to valid physical objects, and plans only after a complete joint assignment establishes functional sufficiency.
N. Vijayakumar, Nav Singhal, G. Varma et al.· 0 citations
This paper provides a formalization of what constitutes a sufficient scene graph for planning by modeling planning over scene graphs within an information-spaces framework through the definition of scene graph transition systems and relevant action semantics for navigation and manipulation.
An adaptive task planning method based on video priors and dynamic scene graphs (ATP-VPDSG) that leverages the VLM to extract manipulation logic from video demonstrations, thus supplementing manipulation priors and outperforming the selected task planning baselines.
Guang-Hui Ma, Jia-Hui Guo, Xin-Hua Tang et al.· Italian National Conference...· 0 citations
Assistant Placement Aria is introduced, the first benchmark to explore diverse aspects of VP, including global, local, and human-centric constraints, and several foundation models for object detection and segmentation are evaluated on this benchmark.
Amir Belder, Goncalo Dias Pais, R. Vivanti et al.· IEEE International Conferenc...· 1 citation
This work introduces EgoTrack3D, a modular framework that reconstructs and maintains a dynamic 3D scene representation directly from egocentric RGB video, and replaces dense depth maps with sparse 3D bounding box estimation and integrate interaction-guided dynamic association, enabling EgoTrack3D to maintain accurate s...
Jan Kulik, Bjarni Dagur Thor Karason, Yung-Hsu Yang et al.· 0 citations
RoboPhys-3D, a 3D-grounded EWM benchmark built on RoboTwin 2.0, is introduced, and Average Full Score, a hierarchical score averaging all 50 metrics for comprehensive evaluation, and RoboPhyscore, a compact task-aligned score averaging the metrics most strongly correlated with task success are introduced.
Tian-Yi Wang, Jia-Zhou Chen, Yi-Ming Xu et al.· 1 citation
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