Sep 2026· Proceedings of the Thirty-Fifth International Joint Conference on Artificial Intelligence· 0 citations· 36 references
TL;DR
A tight-coupling SLAM system based on a Geometric Gaussian Field (GGF) is proposed, which outperforms state-of-the-art methods in tracking accuracy, photorealistic rendering, and geometric reconstruction.
Abstract
Recent works in Gaussian Splatting (GS) SLAM highlight the importance of geometric structure. However, existing methods often rely on either 2D or 3D Gaussian primitives, lacking the balance between geometry and appearance, thus failing to precisely model spatial structures. Furthermore, current frameworks either solely utilize SLAM to provide poses for GS or optimize poses and all Gaussian parameters indiscriminately, which neglect geometric consistency constraints essential for robust localization, creating a gap between GS and SLAM. In this paper, a tight-coupling SLAM system based on a Geometric Gaussian Field (GGF) is proposed. First, GGF combines explicit spatial structures with implicit neural residuals to adaptively regulate the Gaussian morphologies, seamlessly transitioning between 2D and 3D Gaussian primitives, ensuring precise spatial modeling. Second, a Geometric Consistency-Guided Refinement (GCGR) strategy is introduced, which exploits depth and normal maps rendered by GGF to construct critical constraints for accurate pose estimation. Simultaneously, updated poses and spatial information are fed back to refine Gaussian morphology, establishing mutual enhancement and tight-coupling between GS and SLAM. Extensive experiments demonstrate that GGF-SLAM outperforms state-of-the-art methods in tracking accuracy, photorealistic rendering, and geometric reconstruction.
Recent advances in SLAM systems based on 3D Gaussian Splatting have enabled dense and photorealistic scene reconstruction. However, 3DGS‐based methods still suffer from limited geometric awareness due to the lack of normal rendering support, view inconsistency and weak depth constraints, ultimately hindering high‐f...
Wei-Qing Yan, Tian-Hao Xie, Liang Liao et al.· CAAI Transactions on Intelli...· 0 citations
This work revisits 3D Gaussian Splatting heuristics in a decoupled 3DGS-SLAM setting and proposes three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitiv...
Thai Luu, Quan Tran, Hieu Phan et al.· 0 citations
Experiments show that CoMVS-GS remains competitive on object-level reconstruction and improves geometric accuracy and mesh compactness in outdoor scenes while maintaining high rendering quality.
Shi-Han Chen, Junjing Zhang, Q. Yan et al.· 0 citations
Monocular Gaussian SLAM must recover camera motion, surface structure, and appearance from an RGB sequence without metric depth input or benchmark geometry during reconstruction. This setting is challenged by scale-ambiguous predictions, spatially varying reliability, and the tendency of an unconstrained Gaussian map t...
This work proposes an Iterative Spatial Decomposition framework that bridges dense geometric priors from Multi-View Stereo (MVS) with Gaussian Splatting and introduces Hierarchical Geometric Prior Sampling (HGPS), which substantially reduce redundancy in MVS point clouds while preserving critical details, thereby provi...
Zong-Hua Yu, Jun-Huai Li, Huai-Jun Wang et al.· ACM Transactions on Multimed...· 0 citations
A voxelized compact 3D Gaussian representation for SLAM system that reduces the number and the parameter size of Gaussian ellipsoids is proposed, and a novel residual codebook-based quantization method is proposed to further compress 3D Gaussian attributes.
Tianchen Deng, Chang Nie, Shu-Hong Liu et al.· International Journal of Com...· 40 citations· ⚡1
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