Skip to content

IMGS-SLAM: Monocular Gaussian Splatting SLAM for Indoor Reconstruction

Aug 2026 · IEEE Robotics and Automation Letters · Vol 11, pp. 10050-10057 · 0 citations · 29 references
Computer Science

Abstract

Existing neural SLAM and 3D Gaussian Splatting (3DGS) SLAM systems often suffer from insufficient observations during indoor turn-arounds and large viewpoint changes, leading to incomplete coverage and missing details in corner regions. We propose IMGS-SLAM, a monocular Gaussian SLAM system tailored for indoor reconstruction, which improves mapping completeness and visual detail fidelity using only RGB images while maintaining competitive tracking accuracy. The method leverages a learning-based dense SLAM frontend to provide camera poses and dense geometric priors, and adopts 3DGS as the map representation. We propose a coverage-aware Dual-Cue mapping-frame selection strategy that decouples tracking keyframes from mapping frames and selects views with high expected coverage gain. This design improves map completeness under indoor turn-around motions and large viewpoint changes, while online-to-offline refinement further improves visual consistency and local details. In addition, we introduce quadtree-guided structured initialization and a high-frequency weighted loss to enhance textures and edge details, and incorporate co-visibility-constrained densification and pruning to reduce artifacts. Experiments on Replica, TUM RGB-D, and ScanNet demonstrate improved map completeness and competitive rendering quality in both synthetic and real indoor scenes.

View source

Similar papers

Preprint Aug 2026

CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction

This work presents CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data, and demonstrates competitive tracking performance, improved rendering quality over state-of-the-art methods, and accurate submap alignment.

Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen et al. · 0 citations
Open access Aug 2026

DUDG-SLAM: Dynamic Replay and Depth-Uncertainty-Guided Gaussian SLAM for Robust RGB-D Reconstruction

DUDG-SLAM is proposed, a Dynamic Replay and Depth-Uncertainty-Guided Gaussian SLAM framework that selectively replays historical keyframes according to reconstruction error, forgetting degree, and Gaussian visibility, thereby restoring supervision in previously reconstructed regions.

Jing-Wen Liu, Tao Zuo, Ai-Bo Tian et al. · 0 citations
Preprint Sep 2026

LightSplat: Real-Time High-Fidelity 3D Gaussian SLAM with Loop Closure

This work proposes LightSplat, a hybrid-representation RGB-D SLAM framework that synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps, and achieves the online reconstruction of high-fidelity Gaussian map.

J. Bao, Ye Gao, Yi-Ming Huang et al. · 0 citations
Open access Aug 2026

LV-GS SLAM: A Decoupled LiDAR–Visual 3D Gaussian Splatting SLAM in a Large-Scale Environment

This paper proposes LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking, and develops a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, ef...

Haotong He, Chandan Sheikder, Zhiwei Yin et al. · 0 citations
Preprint Aug 2026

Geometry-Aware Online Mapping for 3D Gaussian Splatting SLAM

This work revisits 3D Gaussian Splatting heuristics in a decoupled 3DGS-SLAM setting and proposes three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitiv...

Thai Luu, Quan Tran, Hieu Phan et al. · 0 citations
Sep 2026

SGA-SLAM: a semantic-geometric adaptive RGB-D SLAM system for dynamic environments

The proposed Semantic and Geometric Adaptive SLAM system effectively suppresses dynamic artifacts and point-cloud contamination in dense mapping, generating static environment maps with clearer structures and improved geometric consistency.

Xiao-Xuan He, Xiao-Hui Zhang, Jin-Feng Zheng et al. · 0 citations

We use cookies to run the site and, with your consent, for analytics and to show ads. See our Cookie Policy.