Aug 2026· IEEE Robotics and Automation Letters· Vol 11, pp. 10050-10057· 0 citations· 29 references
Computer Science
Abstract
Existing neural SLAM and 3D Gaussian Splatting (3DGS) SLAM systems often suffer from insufficient observations during indoor turn-arounds and large viewpoint changes, leading to incomplete coverage and missing details in corner regions. We propose IMGS-SLAM, a monocular Gaussian SLAM system tailored for indoor reconstruction, which improves mapping completeness and visual detail fidelity using only RGB images while maintaining competitive tracking accuracy. The method leverages a learning-based dense SLAM frontend to provide camera poses and dense geometric priors, and adopts 3DGS as the map representation. We propose a coverage-aware Dual-Cue mapping-frame selection strategy that decouples tracking keyframes from mapping frames and selects views with high expected coverage gain. This design improves map completeness under indoor turn-around motions and large viewpoint changes, while online-to-offline refinement further improves visual consistency and local details. In addition, we introduce quadtree-guided structured initialization and a high-frequency weighted loss to enhance textures and edge details, and incorporate co-visibility-constrained densification and pruning to reduce artifacts. Experiments on Replica, TUM RGB-D, and ScanNet demonstrate improved map completeness and competitive rendering quality in both synthetic and real indoor scenes.
This work presents CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data, and demonstrates competitive tracking performance, improved rendering quality over state-of-the-art methods, and accurate submap alignment.
Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen et al.· 0 citations
DUDG-SLAM is proposed, a Dynamic Replay and Depth-Uncertainty-Guided Gaussian SLAM framework that selectively replays historical keyframes according to reconstruction error, forgetting degree, and Gaussian visibility, thereby restoring supervision in previously reconstructed regions.
Jing-Wen Liu, Tao Zuo, Ai-Bo Tian et al.· Italian National Conference...· 0 citations
This work proposes LightSplat, a hybrid-representation RGB-D SLAM framework that synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps, and achieves the online reconstruction of high-fidelity Gaussian map.
This paper proposes LV-GS SLAM, a novel system that integrates LiDAR and visual data for incremental, large-scale reconstruction with real-time tracking, and develops a keyframe-based submap management framework that dynamically adjusts memory allocation based on both primitive density and inter-frame overlap ratio, ef...
This work revisits 3D Gaussian Splatting heuristics in a decoupled 3DGS-SLAM setting and proposes three geometry-aware methods that operate in the mapping thread: transmittance-preserving densification, camera-aware scale initialization from depth and intrinsics, and error-guided densification that focuses new primitiv...
Thai Luu, Quan Tran, Hieu Phan et al.· 0 citations
The proposed Semantic and Geometric Adaptive SLAM system effectively suppresses dynamic artifacts and point-cloud contamination in dense mapping, generating static environment maps with clearer structures and improved geometric consistency.
Xiao-Xuan He, Xiao-Hui Zhang, Jin-Feng Zheng et al.· Engineering Research Express· 0 citations
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